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An update POWDER 111 for the adventure game in 2D

[ Date:08/13/2009 16:29:41 ]   [ Font size:L M S ]

POWDER is an adventure game / RPG that could be called the "Rogue-like". Indeed, it is inspired by the style of the game Rogue in 1980, in which the player explores a wide range of facilities. This kind of play that inspired ADOM, Crawl, or even Diablo I and II.

 Here are the main features of Rogue-like:

 Strategic gameplay, not only based on the reflexes or training

 Based on the Hack & Slash

 The game is random, and all games are different

 When you die, that is final and there is often no backup

 Very large interaction in the game

 The developer Jeff Lait first POWDER created for the Game Boy Advance, then he has adapted his game to several platforms, including the PSP.

 What is the purpose of POWDER?

 You must descend into the depths of the dungeon (which is rather a ground), to find the boss Baezl'bub and shoot. Once done, you must back his black heart to the Earth's surface.

 What's new in the 111 version?

 The novelty on which the author brought the most attention is the highlight of the characters and special artifacts.

The code has been improved:

 Makefile improvements

 integration of new elements with the SDL

 Unique monsters are marked with an exclamation point "!" to distinguish them before you engage in combat

 When a spell is fully charged, a light yellow to make sure that the spell is ready

 The taming of competence should not expire as long as you live

 Tamed creatures whose master dies will become wild after 5 laps, and will be stunned. You now have a reason to attack you in thstrongest monster in the room first.

 The Kobold Assassins can inflict bleeding wounds

 The radius of brightness when bottle breaks depends on the injury or care

 The smoldering poisonous potions are more useful.

 The fragmentation potions to interact with the existing smoke

 Artifacts have a coating to distinguish and are still on top of piles of objects

New icon POWDER

 Fixed a crash when you load the game with a level deeper than 32 tiles fumantes

 The Golems of Peter and the Iron Golems have a second attack, which allows them to enter the height

 Spells and attacks are listed in the inventory even if you are "amnesia"

 Vampires should ignore the targets that are not composed of blood

 Vampires earn the food they suck blood

 The creatures will be more attentive to what they eat, especially the familiar

 Being poisoned by something more powerful the effect of poison current

 What it's like there?

powder-0

powder-1

powder-2

powder-3

powder-4

powder-5





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